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Please use this identifier to cite or link to this item: https://hdl.handle.net/10620/17443
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dc.contributor.authorWyeth, Pen
dc.contributor.authorOzdowska, Aen
dc.contributor.authorSweetser, Pen
dc.contributor.authorJohnson, Den
dc.date.accessioned2019-04-13T03:35:16Zen
dc.date.accessioned2012-12-19T03:46:58Zen
dc.date.available2012-12-19T03:46:58Zen
dc.date.issued2012-12en
dc.identifier.urihttps://hdl.handle.net/10620/17443en
dc.identifier.urihttp://hdl.handle.net/10620/3747en
dc.description.abstractIn this paper, we report some initial findings from our investigations into the Australian Government’s Longitudinal Study of Australian Children dataset. It is revealed that the majority of Australian children are exceeding the government’s Screen Time recommendations and that most of their screen time is spent as TV viewing, as opposed to video game play or computer use. In light of this finding,we review the body of research surrounding children’s engagement in Screen Time activities and the associated positive and negative effects. Based on existing evidence,we define two categories of Screen Time—Active Screen Time and Passive Screen Time. It is proposed that this distinction provides a more accurate classification of Screen Time and a more informative lens through which to consider the associated benefits and detrimental effects for young children.en
dc.subjectHealthen
dc.subjectEducation and Training -- Time Useen
dc.subjectActivities -- Children's activitiesen
dc.subjectChildren -- Outcomesen
dc.subjectChild Developmenten
dc.titleActive versus passive screen time for young childrenen
dc.typeJournal Articlesen
dc.identifier.urlhttp://game-flow.com/wp-content/uploads/2012/10/AJEC-paper-Screen-Time-web.pdfen
dc.identifier.surveyLSACen
dc.identifier.rishttp://flosse.dss.gov.au//ris.php?id=4172en
dc.description.keywordsScreen Timeen
dc.description.keywordschildrenen
dc.description.keywordshealthen
dc.description.keywordsvideo gamesen
dc.identifier.journalAustralasian Journal of Early Childhooden
dc.identifier.volume37en
dc.description.pages94-98 (5)en
dc.identifier.issue4en
local.identifier.id4172en
dc.subject.dssChildhood and child developmenten
dc.subject.dssLearning, education and trainingen
dc.subject.dssHealth and wellbeingen
dc.subject.dssmaincategoryHealthen
dc.subject.dssmaincategoryChild Developmenten
dc.subject.dssmaincategoryChildrenen
dc.subject.dssmaincategoryEducation and Trainingen
dc.subject.dssmaincategoryActivitiesen
dc.subject.dsssubcategoryChildren's activitiesen
dc.subject.dsssubcategoryOutcomesen
dc.subject.dsssubcategoryTime Useen
dc.subject.flosseLearning, education and trainingen
dc.subject.flosseChildhood and child developmenten
dc.subject.flosseHealth and wellbeingen
dc.relation.surveyLSACen
dc.old.surveyvalueLSACen
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.cerifentitytypePublications-
item.fulltextNo Fulltext-
item.openairetypeJournal Articles-
Appears in Collections:Journal Articles
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